Saturday, 22 November 2014

shockwaves in more detail

Shockwaves part two
There’s basically 3 ways to develop explosiveness in your punches, regardless of style, but it’s not just the impact, it’s the lack of energy used, speed and the precision that’s developed that can’t be underestimated
The important thing to remember about shockwaves can take time to develop it’s all about tendon strength and muscle memory, but 12 months down the line expect a significant difference in the energy you use to throw the punch and the effect you have when it lands.
The light shockwave
The light shockwave is all about speed, it’s the fastest way to punch, significantly improving your speed and the snap of impact, like a boxers snap, there’s also lots of reverse mechanics, picked up and improved, the better you can do this the faster and sharper you will punch, your bodyweight pops in and out, like all shockwaves there part of one movement. The punch doesn’t finish on the person it finishes back in your guard or in a kinetic position to throw another
Deep shockwave
The deep shockwave is the power version of the light, more bodyweight and a 30% step up in power compared to the light snap, perfect for those body punches drilling the strike right in, it’s also much more concussive, the snap is deeper staying on target a little longer than the light, transferring more power very explosive from the straight or cross, digs in really well, perfect this and its the ideal tool for smashing through anybody’s guard
Ripping shockwave
With the ripping shockwave as well as being the strongest, 40% harder than the deep snap and 70% harder than the light snap, its designed for the one shot KO, with strikes to the head there is several ways to get the knockout,
1 shakes the brain. If you cause enough concussion you will achieve a KO
2 rotate the head. if you cause the head to turn and rotate suddenly this will increase the concussion of the strike, twisting and rotating the head at  45% significantly increasing the chances of the KO
3 over extending the head or neck from the spine. When you over extending the head from the neck this alone can cause a KO, if the head snaps back hard enough, or is twisted round hard enough, this can cause an instant KO
4 Pain when the body feels a massive amount of pain it will shut down black out, this will also increase the chances of a KO
 The ripping shockwave is designed to achieve all this, and puts 70% more power on your punch than the standard boxing snap; it dramatically increases the chance of a stun or stoppage. With the development of the “Ripper” Came the name. I had to start wearing small gloves because on a lot of bags designed for gloves it would grab and rip my skin tearing my bare knuckles. That translates to the opposite happening when you hit flesh or have MMA gloves on giving more chance of a cut or Rip happening,
With the Ripper the ultimate is to achieve this with all punches for the maximum effect, the more familiar and natural they feel the more other angles and power levels become available to the fighter, I really can’t underestimate the value of the shockwaves, the shockwaves are the second part of the kinetic punch. They play the biggest part in your explosive punching
When we take a look at the jab, the ripping shockwave has 70% more power than the light snap on the end of a jab! over a 5 minute round with a light snap at say 10,000cu 20 jabs=200,000cu a round
With the ripping shockwave that’s 17000cu per punch 20 jabs=340000 a round

To the fighter that’s 41% more available power/damage per round in there jab than a standard boxing snap, over 3 rounds that 123% more available power using the ripping shockwave on the jab, instead of the standard boxing snap, more than double the power available in the standard jab over 3 rounds
MORE ON SHOCKWAVES

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